using QFramework;
namespace ShootingEditor2D
{
    public interface IStatSystem : ISystem
    {
        BindableProperty<int> KillCount { get; }
    }
    public class StatSystem : AbstractSystem, IStatSystem
    {
        protected override void OnInit()
        {
        }
        public BindableProperty<int> KillCount { get; } = new BindableProperty<int> {Value = 0};
    }
}